Interactive Scale Vs Sizzle

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Interactive Scale Vs Sizzle


Aug 31, 2010 by Mark Maier

Interesting article to add to our conversation from yesterday on Interactive Selling, the article was called "Scale Vs Sizzle: The Online Ad Sales Conundrum" and the three points it brought up rang true...

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Problem #1 - Under-Investing In What Works

I can't even count the number of times I've heard a media buyer ask, "Do you have any new products todiscuss?"  Yet I can count on one hand the number oftimes a media buyer has said to me, "Why don't you come in and tell me what actually works."

As a result, media sales reps are trained to focus the majority of every conversation on what's new, because that's what sells, and ultimately, clients end up massively underinvested in the media and ad products that actually drive their objectives forward.

Problem #2 - Creating the WrongIncentives For Media Vendors

A secondary effect ofclients' under-investing in what works is that media vendors tend to neglect their capabilities in those same areas.  There are dozens of examples of fundamental technology problems, such as the need for better support for research studies or broader support for advanced rich media delivery that could be solved by media vendors if they invested properly.

Unfortunately, media vendors know all too well that solvingthese problems won't increase their revenue because thebuyers are focused on the next big thing.  As a result, the limited portion of the clients' budget that ends up running towards media and ad units that actually perform doesn't scale as well as it could have had the media vendors invested correctly.

Problem #3 - Overall Budget Misallocation

If you look at the entire media budget allocation for a large online ad campaign, you will often seeglaring examples of this problem.  Sometimes a largeportion of the media budget is allocated to a small group of individual publishers because they execute "custom work" that requires the client to spend a minimum amount.

While at times custom work is impactful and high value, such as the YouTube Expendables promo featuring Sylvestor Stallone, it is more often low-value, low-level creative execution that was created purely to extract ad dollars from the advertiser. Classic examples of low-value custom work include richmedia ad creation, custom video content, page skinning or brand integration into a stock game / article or section of a site.

It is important to note that the scale vs. sizzle problem doesn't exist in search or any other direct-response based medium, because those media buyers don't get promoted for spending money on things that are new unless they drive sales.  On the contrary, spending a lot of money on media thatdoesn't work will get you fired.

The solutionto scale vs. sizzle problem is complicated.  First, clients should clearly tell their agency partners what amount of time, money and energy should spent on products that don't measurably impact their campaign objectives.  Second, clients should conduct two media plans, one with the agency-desired sizzle and one without, so that they can compare the media misallocations appearing as a result of the focus on sizzle. Lastly, clients should demand consistent campaign measurementto ensure that subsequent media plans benefit from lessons learned -- and integrate the few sizzle-based ideas that actually work."

I think we should be sharing with our clients "what works" more often instead of "whats new".


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